#include "Augment.h"
#include "MovingObject.h"
#include "Player.h"
#include "../SGD Wrappers/SGD_AudioManager.h"

Augment::Augment()
{
	m_AAugPickup = SGD::AudioManager::GetInstance()->LoadAudio("resource/Sounds/AugmentPickedUp.wav");
}
Augment::~Augment()
{
	SGD::AudioManager::GetInstance()->UnloadAudio(m_AAugPickup);
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);

}
void Augment::Render(void)
{


	if (!pickedUp)
	StaticObject::Render();
}

void Augment::HandleCollision(GameObject* pOther)
{

}
